Chokepoint: Version 0.1.8
- Cornered Rat Software

- 11 minutes ago
- 3 min read
HEY GUYS!!! IT'S BEBOP YOUR CHOKEPOINT COMMUNITY MANAGER!!!
Thank you for your support and patience as we worked heavily on cleanup and bug fixes for WWII Online: Chokepoint!
These recent tasks have been a deep and necessary dive into the processes that make our game work. Some of these items had to be restored, or heavily modified for efficiency of future development. We are making steady and focused progress and hope that our changes can foster quicker and more impressive updates to content and features!
Thank you again.
This build is now public and available for our testers to check out.
PLAY TEST TO BE ANNOUNCED VERY SOON!

WWII Online: Chokepoint - Version 0.1.8
Release Date: 8/14/2026
CARENTAN FIXES
Adjusted colliders for the Grand staircase in Hotel De Ville.
Added colliders to buildings at Gare de Carentan.
Fixed missing colliders on buildings, allowing for players to take cover in alcoves
Adjusted sidewalk so that it is easier to walk into the archway building between City Center and Pharmacy.
Carentan City Center backdoor can now be entered, and fixed clipping issue with the capture point flag.
Added barrier and bushes to prevent OOB access close to the final Axis spawn point.
Added functionality to all movable doors on the map.
Fixed broken archway collider, and removed collider that prevented player from entering a building.
Populated the ground floor scene using props and assets from the library, along with selected elements from the first floor of the hotel/capture point.
Replaced Missing road collision near manor.
Replaced all manor windows with breakable versions.
Added Rubble to prevent player from being stuck under green door
Removed floating glass asset.
Removed extra BP_Pzkfw4_Wirbelwind, and replaced broken textures on existing version.
Fixed texture flickering on road and rubble objects.
Flocked off Out of Bounds areas near final axis spawn, and underneath broken train.
Most objects on map are no longer negatively scaled.
Fixed reverse audio bug on doors.
ANIMATION AND WEAPONS FIXES
First and Third person “lean” animations restored.
Fixed Prone to Crouch transition in Third Person.
MP40 First person arms reload bug fixed.
MP40 weapon double reload in First Person fixed.
MP40 no audio bug for reload and empty reload fixed.
MP40 pick up model, inventory icon fixed.
MP40 reload delay is fixed
MP40's audio now has proper attenuation and is no longer global
General weapon audio is no longer global
Added footstep notifications to animation sequences that were missing them
Muzzle flash sparks have been removed WIP
USER INTERFACE FIXES
Esc key now properly backs up one level of menu
Server Admin menu now behaves properly with the new Common UI integration
Team mates' icons now properly show up on the map
In game map can now be closed with Esc key
Squad Leader, Fire team leader, and each squad has its own icons on the map
Allies and Axis now have different map backgrounds
Fixed a bug that objects on in game map are not properly removed when a new level starts
NEXT PLAY TEST: TBD
SIGN UP ON DISCORD FOR THE PLAYTEST!
ALL PREMIUM SUBSCRIBERS RECEIVE A KEY! By subscribing to WWII Online you're not only helping with keeping us operational, but you're helping us keep game development rolling.
In recognition of that, we invite all active premium WWII Online subscribers to get their Chokepoint key HERE by filling out a Support Ticket and in the "Title" and "Description" field type: "Requesting Chokepoint UE5 Key"
APPLY TO BECOME A TESTER! WWII Online: Chokepoint is looking for Community Testers!!
Please fill out the Chokepoint UE5 Tester Application!


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