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Readme: Version 1.39.0.0 (UI Overhaul)

  • Writer: XOOM
    XOOM
  • 3 minutes ago
  • 2 min read

Introducing a completely revised user interface to WWII Online, dramatically improving new player onboarding experiences and optimizing awareness for veteran players as well. This marks the first major UI update since the WWII Online: Battleground Europe release (2005-06).


Note: This concludes all of the relevant UI updates coming as part of our 2026 roadmap. You may see some follow on tightening up, but this is the bulk majority of it. Thank you to everyone who supported the 2026 fundraiser and made this possible!


Be sure to see the "related article" to learn more attached to the bottom of this post.


Version 1.38.5.0 provides 3 roadmap deliveries and other quality-of-life improvements that create a better experience. Development continues!

World War II Online

Version 1.39.0.0 - August2026


This update includes several roadmap deliveries and offers a major refresh to the WWII Online user experience, making it faster and easier to find battles, create missions, communicate with other players, and understand what is happening across the battlefield. With the introduction of Instant Action, Quick Respawn (on the despawn screen), redesigned Persona and Active Battles screens, improved objective indicators, enhanced minimap controls, and several important gameplay and visual fixes, players can get into the action more quickly and stay better informed throughout every mission.


FEATURES

  • New Instant Action buttons added to UI: 1 click = enters game. BOOM!

  • New quick Respawn (Last Weapon) button on despawn screen.

  • Added a redesigned Persona Selection screen with an integrated helper.

  • Restored old skool Persona screen music to get you hyped up.

  • Added a new Active Battles screen with an integrated helper.

  • Added new Attack and Defense objective indicators for contested towns. This grabs attention much better.

  • Introduced a new and improved Mission Creation workflow. So simple, even I can do it.

  • Added HUD minimap filters, accessible directly from the minimap and Preferences menu.

  • Frontlines, Capture Bar, Town Ownership, all unified so Allies = Blue, Axis = Red.

  • Typing @Callsign now functions like the .m command, allowing players to send private messages more easily. .m still works too.

  • Added a persistent High Command Orders message at the top of the primary UI tabs. Provide orders and direction without fighting the chat bar.

  • Victory Point notifications now display the amount earned during the mission and the player’s progress toward the 24-hour earning limit.

  • Reordered the Ready Room weapon list to prioritize: Rifleman, Reserve then SMG.

  • Playgate patch download speeds doubled.


FIXES

  • Improved compatibility with newer joystick models.

  • Fixed an issue introduced in version 1.38.5.0 that affected damage to spawn objects and Forward Bases.

  • Added a maximum wallet capacity for Victory Points set by Game Management.

  • Fixed infantry textures appearing excessively shiny.

  • Fixed Facility Capture Point flags appearing flat.

  • Fixed overly reflective forest materials.

  • Completed a cleanup pass on the new R-35, A-13, and Panzer 38(t) tank models.

  • Fixed Carcano firing point.

    • Note: Not yet ready for primetime ingame, more fixing required.

  • Client now better detects desired aspect ratio (noticeable on ultrawide monitors).

  • PPO Bushes rolled back to functional green model.


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