Readme: Version 1.39.2.0 (2026 Roadmap Completed)

We've completed WWII Online's 2026 roadmap with time to spare, thanks to your ongoing support! Being a subscriber is the number one way to help improve the game and ensure its ongoing development.
For voice comms, remember you can .ignore a user if you do not wish to hear them speak.
To our air boys, we hope the air-to-air kill scoring is a solid salute for your efforts and we hope it fosters growth in our pilots ranks, rewarding your for outstanding airmanship.
To use the new Armored Cars, you must subscribe to become a Hero Builder (learn more about the Hero program here). These units were selected for the Hero Builder subscription to incentivize growth and retention there, as they do the most financially to help our project. Thanks to all of our existing builders, and we look forward to the new ones joining!
Special thanks to all of our team members, and all players who participated in Open Beta to help us test and validate this. It's a big one! Please continue reading below to see the full readme notes.

World War II Online
Version 1.39.2.0 - November 2026
This patch completes the 2026 roadmap with new armored cars for Hero Builders, automatic transmissions for ground vehicles, improvements to integrated voice communications (IVC) proximity and TARGET chat, and more.
FEATURES
Added three new armored cars: Puma, M8 Greyhound, and AEC.
Added automatic transmissions for ground vehicles.
Air-to-air kills now use their own score and victory point values.
Clicking a bridge now displays its damage state, as with .own.
UI: Changing missions now rechecks the mobile spawn checkbox.
Enhanced themes, including Halloween and autumn variants.
Restored the Game Manager .msp command.
Updated the Mac client and packaged it using the latest version of Xcode.
Local 3D proximity IVC chat now includes both friendly and enemy voices.
Enemy names are now visible in the IVC HUD window within proximity range.
Added a "Ground Vehicle Controls" preferences category under Game.
Added an "Enable Auto Gunsight" setting for easier use.
All ground vehicle gunsights now start in the neutral position when spawning.
FIXES
Restored and improved local 3D proximity IVC chat.
Improved IVC TARGET chat reliability.
Improved client reconnection to IVC.
Corrected names in Tilbury.
Fixed alpha rendering for taller grass.
Fixed a crash to desktop at the Duisburg-Rheinberg depot.
Fixed the winter theme.
Fixed flagpole textures.
Copyright 1999-2026 Playnet, Inc.


Really concerned that automatic transmissions just takes the game another step away from its simulation roots. Doesn’t this just encourage everyone to set that feature to ON instead of having to actually drive/manage the vehicle?