Spawn Protection Mode
- XOOM
- 2 hours ago
- 2 min read
As outlined in our 2026 a key objective for us this year is to eliminate spawn camping to the best of our ability. Today we have a full walkthrough showcasing our current development progress, and we're pleased to report it is in final testing stages internally before we go to Open Beta.

Watch the video below, as I outline the new "Spawn Protection Mode" coming to WWII Online, a vastly important quality of life implementation targeting one of the biggest "suck" factors in any first-person shooter game: Spawn Camping.
This effort globally eliminates spawn camping and provides a fair opportunity for air, land and sea forces to spawn, get their bearings, and get to work.
It won't make you invincible forever but it sure is a hell of a wakeup call to spawn campers to think again before setting up shop.
Note: What you are about to observe in this video may not end up being the final results, particularly for example the distance from the origin (like the aircraft in video). This is just an example demonstrating the capabilities.
Important notes as seen in the slide:
Temporary invincibility on spawn
Cannot be killed
Clear visual indicators
When active, player is 50% transparent (1st/3rd person)
Ends when
You fire your weapon
You move from you origin
You wait too long
We will be able to make minor modifications to this system in terms of the grace timer and distance moved from origin to fine tune it post-launch. These changes will be made at the team's discretion as-needed.
Comment on this article and let us know what you think of the upcoming Spawn Protection Mode and how it will help new and veteran players alike!
