Open Beta Is LIVE: Version 1.38.0.0
- Cornered Rat Software
- Aug 26
- 3 min read
A massive code re-write, the biggest in my 15 years here at Playnet/CRS has just occurred on Prediction & Smoothing - our top deliverable item for the 2025 Roadmap. Our team has been hard at work completely re-creating how your game client views another, tracking their velocity and trajectory more accurately across all players and unit types in the game.
This Open Beta is crucial to participate in and is now live. We will be locking the Campaign server on these dates to receive maximum participation and validate that this important update is as ready for primetime as possible.
Confirmed: August 29th-30th 2025.
Normal Campaign operations will resume by 8/31/2025.
Tentative: September 11th-12th 2025.
Only if more fixing required from our initial testing.
Review the below Readme notes carefully and we'll work on scaled normal game play. Bug reports should go to https://www.wwiionline.com/bugs, with a title of "Open Beta:" and include bug information there.
Open Beta Downloads

World War II Online
Version 1.38.0.0 - September 2025
We've completely re-written how your client detects another player's position and overall movement for the better. This includes all vehicle types, air, land and sea. This is a major roadmap delivery and should cure a number of player reported issues.
This update heavily focuses on fixing bugs impacting game play today, addressing dramatic campaign shifts in lower population periods, and creating global awareness of when new battles are beginning.
FEATURES
Completely re-written client prediction and smoothing code.
Re-wrote how AFK players are managed and calculated.
Time zone 3 settings to manage late night capturing.
New alert sound plays globally when an Attack/Defensive objective is placed.
New code created to manage how AFK is handled from Client to Server.
Several GUI vehicle images have been replaced with higher res versions.
New lakes placed around Roermond area.
New roads added between:
Florenville - Habay.
Clervaux - Prum.
Manningham - Lumbres.
BUG FIXES
AFK Players are no longer considered in AO availability calculation(s).
Second pass on revised HE - energy multiplier for concussive effects.
Aircraft no longer produce black streak in sky after death.
Vehicles no longer have any input (like firing) once dead.
Destroyers no longer CTD when shooting PPOs, like the baileys bridge.
Mouse wheel can be keymapped again.
Mouse wheel allows for fine adjustments to bomb sight.
Playgate launcher cleaned up to consider additional install directories.
Mac patching notification URL corrected.
Alt-tabbing should now work seamlessly.
P-39 rudder cleaned up, more responsive.
HE Satchels no longer kill tanks but can impair crew via concussive effects.
Panzer IV D corrected road wheel textures.
Bf 110-FB wheel brakes correctly work when engine idling.
M18 Hellcat (2) MG mouse fixed, plus first person (crew) art fixes.
Panther (3) gunsight, (2) audio, (2) bino bouncing fixed + new hulk art.
Panther and M10 drivers now die to fuel fire.
Bunker stairs backwards crawl fixed / now visible.
Object cleared from Kalmthout bunker entry.
Knives can no longer easily destroy vehicle wheels.
Several berms removed from various forward bases that were clipping.
Geel-Grobbedonk office building no longer explodes on capture.
Bad "AI" FOV/angles corrected for better defense across many towns.
Fixed Allied Howitzer shifting when changing ammo.
Fixed spare capture building in Panningen.
Balanced audio levels from different crew position of same vehicle.
Fixed missing RRstation interior for Dinant and Charleville.
S! Cornered Rat Software
Copyright 1999-2025 Playnet, Inc.
SUBSCRIBE & SUPPORT THE RATS!
We're continuing to work hard for you and your support is needed. Please consider subscribing and/or upgrading your account so we can keep the pedal-to-the-metal and ensure deliveries are consistent.
Login to your account at https://account.wwiionline.com/login and support your game. S!