Community & News

Latest News

Article Categories

  • Game Patches & Updates (174)

    News related to patches and game features in production and slated for an upcoming release.

  • Game Servers (134)

    Updates and news regarding game server operation and maintenance.

  • Development Notes (141)

    Items posted by a Producer related to feature and tech development for the game. Often these items are not yet associated with a scheduled patch or update.

A review of WWII Online after 1.36

XOOM

So you've all heard about this big glorious patch called "1.36 Hybrid Supply." We've talked about it for the last couple of years and we're right now in the middle of the first Campaign of this, and we have some great observations to share with you. Here's the big news: it's working as intended, and has received an 84% approval rating from in-game polling. Players are now deciding where to go, supply is available for all personas on a greater scale, High Command officers are not overburdened and that old school WWII Online feel of battles is back! Let's dive into this update and get some more detail.

Read more ...

Community Report: OP Catapult AAR

TMAN

In todays Community Management news we will recap Operation Catapult and some of the huge battles we had this past Saturday AND Sunday.  We will announce the two more “Top Player Awards so far in this campaign and finally a report from our Allied Commander in Chief, Bondpaul and the Axis Chief of Staff to the CinC Dudecan.

Read more ...

Push the Hero Subscriber Goal!

XOOM

WWII Online is currently conducting an internal funding drive using our built in subscription system. This is a great way to consistently support development of WWII Online and ensure the Rats get the resources necessary to fuel development / operations. The Hero Builder Subscription is bar-none the very best method to help the team, and you'll be rewarded with in-game units only available to Heroes and recognition only available to Builders. Our Hero Builder sub goal is at 9% and needs some additional backing by the community. Keep reading to learn more about what you get and how this makes a big help. Remember: WWIIOL is 100% community funded - support the Rats! Check out our Subscriber Drive Announcement (here) to learn more about our current effort. To become a Hero Builder (subscribe here).

Operation Catapult and Top Player Awards!

In today's Community Report we will give you the details of "Operation Catapult" our next live server event and also unveil our new weekly Top Player Awards.  We have also included a report from the front lines from Redlegs.

Read more ...

Player Forums

01
Development Announcements
02
Upcoming Events Calendar
03
Chat
ips_logo_small.png

Forum Types

Where Players can go and get assistance from the Community. Whether they have a PC or Mac issue or even needing help with Discord.

Where Players can get into detailed discussions with the Development Team about bugs that are found within WWII Online.

A place where Free to Play Players can communicate with the community and the Development Team. This forum also serves as a place where announcements from the WWII Online Development team can be made.

This forum allows for Premium Subscribed Players to communicate with the Developement Team behind closed doors. This area is also where each branch (Barracks, Hangar, and Harbor) can congregate.

Allows Squads to have a hosted Squad Forum that they are able to maintain on their own and is meant for only their Squad Members. This forum allows Squads to have Squad Discussions without the need to purchase and run an externally hosted Squad Forum.

0
Total Members
0
Total Topics
0
Total Posts

Development Roadmap

Plane Variants

  • Me 109 G-2/R-1 Jabo
  • US P40F
  • US P39N-5

Career Subscriptions

  • All Infantry
  • All Air Force
  • All Ground Forces

New Bombers

Ju88 A-4

70%

Wellington

0%

HUD Waypoints

Visual Waypoints in your Heads Up Display
0%

1.36 Updates

Simplification of the user interface, less clicks, better design and more user friendly

New Infantry Weapons

Allied .30 Caliber Light Machine Gun

90%

German Sturmgewehr 44

80%

Allied M1A1 Carbine

80%

Connection Issues

Handling poor connections in a more efficient manor
10%

Server Tracked Bombs

5%

Integrated Voice Comms

  • Users will be able to communicate directly in-game
  • No additional download or client is planned
  • Our goal is to have 3D positional audio for local communications
  • A radio transmit function will exist (over the net)

Unit Loadouts

  • Aircraft
  • Tanks
  • Anti-Tank Guns

64bit Game Application

75%

Truck SPAAs

25%

City Blocks

50%

High Command

Both sides, in WWII Online, have player-run groups, known as the High Command (HC), responsible for strategic management of the side's forces. High Command players have their own avatar and when they broadcast on the Ops channel a small "HC" symbol is displayed rather than the American, British, French or German side's symbol. An in-game list of all currently logged in HC players is available. HC players have abilities that are not available to the rest of the playerbase, namely in the placing of Attack Objectives (AOs). When an AO is placed on a town, the other side gets an automatic Defence Objective (DO) on that town allowing all players to know that it is under attack. Ten minutes after an AO is first placed on a town, the town's Depot Office building, City Office building, and Rail Road Office buildings all become capturable. These capturable buildings are collectively known as Capture Points (CPs). Entering the Flag building linked to an Office building (marked with a large flag) will show an attacker how long it will take for the building to become capturable.

Host Squads

How Does it Work?

Squads volunteer to accept a rotation of new incoming users to the game. Host Squads are on a rotating schedule so new players can receive the best support and existing squads are not overloaded with a wave of new players.


Each time a new player signs up to WWII Online, Host Squads auto-recruit these new soldiers to their squad and engage them right as they come through the doors. This direct human interaction leads to HUGE retention opportunities that result into a more populated game world for EVERYONE. 


How Does it Benefit the Game?

It’s a double win, existing squads have the opportunity to grow their squad numbers and build new relationships, while new players receive direct support in their very first experiences in the game. 


The Game's Core is Squads

Most players are in a squad and it provides the basic level foundation of teamwork, friendship and retention of existing and new community members.

Receive Trainer Tools!

All Host Squad representatives receive trainer tools which allow you to be visible when a player types ".tr" This means you can globally contribute to any support needs for new and existing players.

© 1999-2019 Playnet, Inc. All Rights Reserved | Developed by Cornered Rat Software, LLC.
Playnet™, World War II Online™, WWII Online™, Cornered Rat Software™, are trademarks or registered trademarks of Playnet Incorporated.
Other marks used herein are those of their respective owners.
  

Site Search