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  • Game Patches & Updates (181)

    News related to patches and game features in production and slated for an upcoming release.

  • Game Servers (136)

    Updates and news regarding game server operation and maintenance.

  • Development Notes (150)

    Items posted by a Producer related to feature and tech development for the game. Often these items are not yet associated with a scheduled patch or update.

64-bit is LIVE

CHIMM

64-bit client is now LIVE and Campaign 172 continues! *UNLESS your computer is not 64-bit capable* use the 64-bit client. This is a 64-bit compliance patch that will open doors to future updates, and our MAC users can now log in with their newest operating system update. Welcome Back Soldier ends later today. All players on the WBS - please check your email inbox (or spam folder if you don't see it) for a special message from XOOM. We hope you stay with us and subscribe at http://account.wwiionline.com.

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64-bit Final Open Beta Testing Needed and Operation Overview

CHIMM

What an amazing time I've had seeing all the "vets" playing! Thank you ALL for coming back during this time. Keep an eye on your email, XOOM will be sending you a message you won't want to miss! New closed beta links have been released, and is available for you to download, and Allied CinC Justinrot's awesome AAR (After Action Report) from Operation Mental Floss. Read the Article below!

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WBS Extension & Call to Action

XOOM

S! Soldiers, Airman and Sailors of WWII Online. Yesterday we had our greatest online presence of users since our original Steam release, with over 2.5x the normal population and we got up to 6 Attack Objectives ~ which is seriously awesome! I have seen many great friends of our community come back, a wave of enthusiasm from our players who are here, and a request from many to continue WBS. Therefore I'm announcing today a free 72 hour extension to "Welcome Back Soldier," which will push the end date from March 24th (Tuesday) to March 27th (Friday). I am also announcing, that all Free Players will receive ALL INFANTRY access with immediate effect, until March 27th as well. 

We know that times are hard and we're happy to be one of the online services in a position to help ease the current burdens being placed on friends all over the globe. As WWII Online has a world-wide fanbase, we take this entertainment option quite a bit more seriously. I think it's also important to say that WWII Online has had a hard time in Q4-2019 and we're still coming out of recovery. So we hope that we've been able to show our willingness, in mutual tough circumstances, to provide the free service that we can to the extent that we can. I am also hopeful, along with all of my colleagues at CRS that we see many of you stay, and subscribe come this weekend. Veteran players... be on the look out for a special offer e-mail sent to you, we will do everything we can to accommodate these difficult times. 

This past weekend demonstrated that while WWII Online has been around awhile, when we have our players packed into the server, it's unlike anything else in the gaming industry. It was truly exceptional and I'd like to thank everyone for their participation over this weekend, we hope you stay with us for more! 

Campaign 172 Day 8 .

From the Desk of the Game Manger (OHM)

 

Eight days ago the campaign started out like any other. Over the past eight days we have seen the population rise. This is a welcome sight to see.

There has been so many great battle's on the Ground and in the Air!   WBS= the best fights in a long time  

The front line is moving BUT the total town count has only changed by seven towns in the Axis favor. The Allies have been pushing in the northern part of the map while the Axis have made gains in the southern part. 

With WBS going on and most of the world stuck at home get in game and enjoy the fun by support the side you love to play S!

Player Forums

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Development Announcements
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Upcoming Events Calendar
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Chat
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Forum Types

Where Players can go and get assistance from the Community. Whether they have a PC or Mac issue or even needing help with Discord.

Where Players can get into detailed discussions with the Development Team about bugs that are found within WWII Online.

A place where Free to Play Players can communicate with the community and the Development Team. This forum also serves as a place where announcements from the WWII Online Development team can be made.

This forum allows for Premium Subscribed Players to communicate with the Developement Team behind closed doors. This area is also where each branch (Barracks, Hangar, and Harbor) can congregate.

Allows Squads to have a hosted Squad Forum that they are able to maintain on their own and is meant for only their Squad Members. This forum allows Squads to have Squad Discussions without the need to purchase and run an externally hosted Squad Forum.

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Development Roadmap

Plane Variants

  • Me 109 G-2/R-1 Jabo
  • US P40F
  • US P39N-5

Career Subscriptions

  • All Infantry
  • All Air Force
  • All Ground Forces

New Bombers

Ju88 A-4

85%

Wellington

0%

HUD Waypoints

Visual Waypoints in your Heads Up Display
95%

1.36 Updates

Simplification of the user interface, less clicks, better design and more user friendly

New Infantry Weapons

Allied .30 Caliber Light Machine Gun

90%

German Sturmgewehr 44

80%

Allied M1A1 Carbine

80%

Connection Issues

Handling poor connections in a more efficient manor
100%

Server Tracked Bombs

95%

Integrated Voice Comms

  • Users will be able to communicate directly in-game
  • No additional download or client is planned
  • Our goal is to have 3D positional audio for local communications
  • A radio transmit function will exist (over the net)

Unit Loadouts

  • Aircraft
  • Tanks
  • Anti-Tank Guns

64bit Game Application

100%

Truck SPAAs

25%

City Blocks

85%

High Command

Both sides, in WWII Online, have player-run groups, known as the High Command (HC), responsible for strategic management of the side's forces. High Command players have their own avatar and when they broadcast on the Ops channel a small "HC" symbol is displayed rather than the American, British, French or German side's symbol. An in-game list of all currently logged in HC players is available. HC players have abilities that are not available to the rest of the playerbase, namely in the placing of Attack Objectives (AOs). When an AO is placed on a town, the other side gets an automatic Defence Objective (DO) on that town allowing all players to know that it is under attack. Ten minutes after an AO is first placed on a town, the town's Depot Office building, City Office building, and Rail Road Office buildings all become capturable. These capturable buildings are collectively known as Capture Points (CPs). Entering the Flag building linked to an Office building (marked with a large flag) will show an attacker how long it will take for the building to become capturable.

Host Squads

How Does it Work?

Squads volunteer to accept a rotation of new incoming users to the game. Host Squads are on a rotating schedule so new players can receive the best support and existing squads are not overloaded with a wave of new players.


Each time a new player signs up to WWII Online, Host Squads auto-recruit these new soldiers to their squad and engage them right as they come through the doors. This direct human interaction leads to HUGE retention opportunities that result into a more populated game world for EVERYONE. 


How Does it Benefit the Game?

It’s a double win, existing squads have the opportunity to grow their squad numbers and build new relationships, while new players receive direct support in their very first experiences in the game. 


The Game's Core is Squads

Most players are in a squad and it provides the basic level foundation of teamwork, friendship and retention of existing and new community members.

Receive Trainer Tools!

All Host Squad representatives receive trainer tools which allow you to be visible when a player types ".tr" This means you can globally contribute to any support needs for new and existing players.

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Playnet™, World War II Online™, WWII Online™, Cornered Rat Software™, are trademarks or registered trademarks of Playnet Incorporated.
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