Community & News

Latest News

Article Categories

  • Game Patches & Updates (154)

    News related to patches and game features in production and slated for an upcoming release.

  • Game Servers (132)

    Updates and news regarding game server operation and maintenance.

  • Development Notes (130)

    Items posted by a Producer related to feature and tech development for the game. Often these items are not yet associated with a scheduled patch or update.

Development Report May 11th, 2018

This weeks report features updates from SNIPER62 Development Team Lead, and SCKING Quality Assurance Team Lead. Players as these (and their team members) volunteer their time for the betterment of WWII Online, and are always looking for players like YOU to join their teams. Applications can be emailed to This email address is being protected from spambots. You need JavaScript enabled to view it. for technical or non-technical roles. 

Read more ...

Special Thanks!

Special Thanks

CRS strives to stay in touch with our great community and allow everyone to voice their concerns. This past Sunday, XOOM held an informal Fireside (Q&A) session in Discord that stretched beyond 2 hours with over 100 players in attendance. There were several discussions from many "player concerned" topics that resulted with either an immediate action (i.e. our new Patreon site), or produced

Read more ...

CRS is now on Patreon!

XOOMBy popular request of over 100 community members at our recent "fire side" chat, CRS has launched a Patreon page. This effort will directly enable players to have a direct option to garner increased time and talent effort for development of WWII Online specifically. If you've been looking for an option to increase development speed by directly assisting staffing of CRS personnel, this is the answer! You can check our our Patreon page here https://www.patreon.com/corneredrats.

Dev Report - April 27th, 2018

The Friday Update is being taken over by QA Team this week. Currently the QA team is in the middle of a testing cycle for the next release of the game. The next update will include a couple new vehicles, the KE audit and several fixes. One of the new vehicles coming for the next release is a continuation of the C/S series tanks for the British forces. The Churchill V C/S is a dedicated Infantry support tank with a QF 95mm low velocity howitzer. We are also testing the KE Audit. This is one of the two audits we have been anticipating getting.

Read more ...

Player Forums

01
Development Announcements
02
Upcoming Events Calendar
03
Chat
ips_logo_small.png

Forum Types

Where Players can go and get assistance from the Community. Whether they have a PC or Mac issue or even needing help with Discord.

Where Players can get into detailed discussions with the Development Team about bugs that are found within WWII Online.

A place where Free to Play Players can communicate with the community and the Development Team. This forum also serves as a place where announcements from the WWII Online Development team can be made.

This forum allows for Premium Subscribed Players to communicate with the Developement Team behind closed doors. This area is also where each branch (Barracks, Hangar, and Harbor) can congregate.

Allows Squads to have a hosted Squad Forum that they are able to maintain on their own and is meant for only their Squad Members. This forum allows Squads to have Squad Discussions without the need to purchase and run an externally hosted Squad Forum.

0
Total Members
0
Total Topics
0
Total Posts

Development Roadmap

Italian Soldiers

  • Italian M1891 Carcano Rifle
  • Italian Berretta 1938/42 submachine gun
  • They will use Germany's grenades, binoculars, knife and other equipment

Tank Busters

Stuka G2, Hurricane Mk II D and P39 Airacobra
100%

Flight Model Review

To start, the BF-109 flight models have been drastically improved in terms of its handling, in accordance with historic values.

Update Legacy Artwork

50%

US Airborne Paratroopers

90%

Tank Smoke Rounds

Smoke rounds, White phosphorous
100%

1.36 Release

  1. Redeploying High Command's focus on cultivating great community relations and massive, coordinated battles.
  2. Giving squads greater value, and say in the direction of a Campaign, or battle.
  3. Simplification of the user interface, less clicks, better design and more user friendly.
  4. Restoring rear line re-supply and interdiction operations.

Allied .30 Caliber Light Machine Gun

75%

German Sturmgewehr 44

50%

Allied M1A1 Carbine

50%

Plane Variants

  • Me 109 E-4 Jabo
  • Me 109 G-2/R-1 Jabo
  • US P39D-1
  • French Hurri IIb
  • FW 190 A3
  • US P40F
  • US P39N-5

Integrated Voice Comms

  • Users will be able to communicate directly in-game
  • No additional download or client is planned
  • Our goal is to have 3D positional audio for local communications
  • A radio transmit function will exist (over the net)

64bit Game Application

40%

Ballistics Audit

High Explosive, Kinetic Energy, Small Arms
85%

Tank Variants

  • Close Support
    • Matilda MkII CS
    • Crusader MkII CS
    • Churchill MkIII CS
    • Crusader MkIII CS
    • Churchill MkVII CS
  • Mk VI 15mm Besa
  • Stug H 105
  • Firefly (as pictured from the war below)
  • Achilles
  • Pz III L

Terrain Enhancements

60%

High Command

Both sides, in WWII Online, have player-run groups, known as the High Command (HC), responsible for strategic management of the side's forces. High Command players have their own avatar and when they broadcast on the Ops channel a small "HC" symbol is displayed rather than the American, British, French or German side's symbol. An in-game list of all currently logged in HC players is available. HC players have abilities that are not available to the rest of the playerbase, namely in the placing of Attack Objectives (AOs). When an AO is placed on a town, the other side gets an automatic Defence Objective (DO) on that town allowing all players to know that it is under attack. Ten minutes after an AO is first placed on a town, the town's Depot Office building, City Office building, and Rail Road Office buildings all become capturable. These capturable buildings are collectively known as Capture Points (CPs). Entering the Flag building linked to an Office building (marked with a large flag) will show an attacker how long it will take for the building to become capturable.

Host Squads

How Does it Work?

Squads volunteer to accept a rotation of new incoming users to the game. Host Squads are on a rotating schedule so new players can receive the best support and existing squads are not overloaded with a wave of new players.


Each time a new player signs up to WWII Online, Host Squads auto-recruit these new soldiers to their squad and engage them right as they come through the doors. This direct human interaction leads to HUGE retention opportunities that result into a more populated game world for EVERYONE. 


How Does it Benefit the Game?

It’s a double win, existing squads have the opportunity to grow their squad numbers and build new relationships, while new players receive direct support in their very first experiences in the game. 


The Game's Core is Squads

Most players are in a squad and it provides the basic level foundation of teamwork, friendship and retention of existing and new community members.

Receive Trainer Tools!

All Host Squad representatives receive trainer tools which allow you to be visible when a player types ".tr" This means you can globally contribute to any support needs for new and existing players.

© 1999-2018 Playnet, Inc. All Rights Reserved | Developed by Cornered Rat Software, LLC.
Playnet™, World War II Online™, WWII Online™, Cornered Rat Software™, are trademarks or registered trademarks of Playnet Incorporated.
Other marks used herein are those of their respective owners.
  

Site Search