Community & News

Latest News

Article Categories

  • Game Patches & Updates (179)

    News related to patches and game features in production and slated for an upcoming release.

  • Game Servers (135)

    Updates and news regarding game server operation and maintenance.

  • Development Notes (143)

    Items posted by a Producer related to feature and tech development for the game. Often these items are not yet associated with a scheduled patch or update.

Paying your Subscription: PayPal

We're currently transitioning from one processor to a new one, to offer new reliable methods of payment and a completely new robust subscription management system. However until that is fully implemented, everyone will need to use our PayPal method to pay for your subscription. Even if you do not have a PayPal account, you can still use this method to pay with your card. Right now it is the only way to keep your subscription paid up to date. We encourage everyone to read the below tutorial and keep your account on track.


WBS Starts - End of Free Play - Support our Funding Drive


Today starts our two week Welcome Back Soldier event!  All inactive accounts receive two weeks of full equipment access.  Use these weeks to catch up and play with old friends and squad members.  Also, a reminder as of today perpetual free play has ended.  It has been replaced by a free 30 day trial subscription which gives all infantry access and access to a truck.  Finally, we still need more support for our 2019 funding drive!  We are a 100% player funded game and right now is the time to step up and support our development road map and the moving of our servers.  For more information on all these topics click here:

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We're upgrading our Billing System


Attention WWII Online subscribers and supporters:  We are pleased to announce that we will be transitioning our back office billing to a new and modern billing system called, "Braintree."  This system will provide everyone with modern functionality and many more payment options such as Apple Pay and Google Pay in addition to credit cards and PayPal. This is a necessary change that will put our developers focus back onto Game Development as it will offload the need for CRS to maintain its own billing system. Please continue reading as there are important details on how to renew your subscription through our existing PayPal gateway.

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Axis forces have won Campaign 168


Congratulations to the Axis Forces on securing 3 Allied Factories and securing a foothold in England, winning Campaign 168. The Allies put up a strong fight and overall it was a solid Campaign. We are now in intermission mode, preparing for the upcoming "Welcome Back Soldier" which starts on October 1st and will run through the 15th. All past subscribers will be reactivated during this time automatically - at no charge. Please be sure to spread awareness of this immediately so we have maximum server numbers. We have some other important information that we'll be sharing soon to our existing subscribers regarding the implementation of a new billing system that will allow us to accept new payments and offload a lot of backend billing management from our developers, so they can focus on developing the game ~ stay tuned.

Player Forums

Development Announcements
Upcoming Events Calendar

Forum Types

Where Players can go and get assistance from the Community. Whether they have a PC or Mac issue or even needing help with Discord.

Where Players can get into detailed discussions with the Development Team about bugs that are found within WWII Online.

A place where Free to Play Players can communicate with the community and the Development Team. This forum also serves as a place where announcements from the WWII Online Development team can be made.

This forum allows for Premium Subscribed Players to communicate with the Developement Team behind closed doors. This area is also where each branch (Barracks, Hangar, and Harbor) can congregate.

Allows Squads to have a hosted Squad Forum that they are able to maintain on their own and is meant for only their Squad Members. This forum allows Squads to have Squad Discussions without the need to purchase and run an externally hosted Squad Forum.

Total Members
Total Topics
Total Posts

Development Roadmap

Plane Variants

  • Me 109 G-2/R-1 Jabo
  • US P40F
  • US P39N-5

Career Subscriptions

  • All Infantry
  • All Air Force
  • All Ground Forces

New Bombers

Ju88 A-4




HUD Waypoints

Visual Waypoints in your Heads Up Display

1.36 Updates

Simplification of the user interface, less clicks, better design and more user friendly

New Infantry Weapons

Allied .30 Caliber Light Machine Gun


German Sturmgewehr 44


Allied M1A1 Carbine


Connection Issues

Handling poor connections in a more efficient manor

Server Tracked Bombs


Integrated Voice Comms

  • Users will be able to communicate directly in-game
  • No additional download or client is planned
  • Our goal is to have 3D positional audio for local communications
  • A radio transmit function will exist (over the net)

Unit Loadouts

  • Aircraft
  • Tanks
  • Anti-Tank Guns

64bit Game Application


Truck SPAAs


City Blocks


High Command

Both sides, in WWII Online, have player-run groups, known as the High Command (HC), responsible for strategic management of the side's forces. High Command players have their own avatar and when they broadcast on the Ops channel a small "HC" symbol is displayed rather than the American, British, French or German side's symbol. An in-game list of all currently logged in HC players is available. HC players have abilities that are not available to the rest of the playerbase, namely in the placing of Attack Objectives (AOs). When an AO is placed on a town, the other side gets an automatic Defence Objective (DO) on that town allowing all players to know that it is under attack. Ten minutes after an AO is first placed on a town, the town's Depot Office building, City Office building, and Rail Road Office buildings all become capturable. These capturable buildings are collectively known as Capture Points (CPs). Entering the Flag building linked to an Office building (marked with a large flag) will show an attacker how long it will take for the building to become capturable.

Host Squads

How Does it Work?

Squads volunteer to accept a rotation of new incoming users to the game. Host Squads are on a rotating schedule so new players can receive the best support and existing squads are not overloaded with a wave of new players.

Each time a new player signs up to WWII Online, Host Squads auto-recruit these new soldiers to their squad and engage them right as they come through the doors. This direct human interaction leads to HUGE retention opportunities that result into a more populated game world for EVERYONE. 

How Does it Benefit the Game?

It’s a double win, existing squads have the opportunity to grow their squad numbers and build new relationships, while new players receive direct support in their very first experiences in the game. 

The Game's Core is Squads

Most players are in a squad and it provides the basic level foundation of teamwork, friendship and retention of existing and new community members.

Receive Trainer Tools!

All Host Squad representatives receive trainer tools which allow you to be visible when a player types ".tr" This means you can globally contribute to any support needs for new and existing players.

© 1999-2019 Playnet, Inc. All Rights Reserved | Developed by Cornered Rat Software, LLC.
Playnet™, World War II Online™, WWII Online™, Cornered Rat Software™, are trademarks or registered trademarks of Playnet Incorporated.
Other marks used herein are those of their respective owners.

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