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    Items posted by a Producer related to feature and tech development for the game. Often these items are not yet associated with a scheduled patch or update.

2018 Roadmap for WWII Online

XOOMThe big day is here and it's time to show you what's happening for 2018 at WWII Online and Cornered Rat Software! From completing some last remaining items in our 2017 roadmap, to several new vehicles, enhancing the software to a 64-bit version, redoing our user interface and getting the hybrid supply system in order, and the beginning stages of creating a new development Wing at CRS to move our graphics and assets to into the future. Okay everyone, get the popcorn ready, HERE WE GO!

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Community Report - 16 January 2018

CRS 2018 Roadmap

With a new year comes new challenges and new triumphs for the Rats.  Look for the big announcement, this coming Friday, 19 January, when the Rats share their plans for this coming year.  The 2018 Dev Roadmap promises new and exciting developments as the team expands their capabilities and takes the game to new levels.  Watch the Headquarters News Feed forum, the Steam Community page, or the Facebook page for the big reveal!

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Roadmap plans coming Friday!

XOOMSalute Soldiers! Our development and production team(s) have compiled their goals for this year and at the end of this week (Friday) you will be made aware of what Cornered Rat Software is planning for WWII Online during 2018. We now have close to 55 people working on the game spread across various departments, and our capabilities are continuing to improve, whether it be the people learning the software / tools better or their performance as a team maturing. Keep your eyes out for this Friday as it'll be a very significant read and should hopefully fill in a lot of answers to the questions you may have. Thanks for your continued support everyone, we can't wait to share this with you - hang tight!

Campaign 150 Has Started!

Campaign 150 has started just as the weekend has started ! 

For this campaign both Free Play and Starter players will get the use of Mortar Man.  

Winter is here and it is cold!

Need a way to warm up?  Login and support your side to Victory !!!

Player Forums

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Development Announcements
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Upcoming Events Calendar
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Chat
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Forum Types

Where Players can go and get assistance from the Community. Whether they have a PC or Mac issue or even needing help with Discord.

Where Players can get into detailed discussions with the Development Team about bugs that are found within WWII Online.

A place where Free to Play Players can communicate with the community and the Development Team. This forum also serves as a place where announcements from the WWII Online Development team can be made.

This forum allows for Premium Subscribed Players to communicate with the Developement Team behind closed doors. This area is also where each branch (Barracks, Hangar, and Harbor) can congregate.

Allows Squads to have a hosted Squad Forum that they are able to maintain on their own and is meant for only their Squad Members. This forum allows Squads to have Squad Discussions without the need to purchase and run an externally hosted Squad Forum.

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Development Roadmap

Italian Soldiers

  • Italian M1891 Carcano Rifle
  • Italian Berretta 1938/42 submachine gun
  • Italian Berreta Model 1934 Pistol
  • They will use Germany's grenades, binoculars, knife and other equipment

Tank Busters

Stuka G2, Hurricane Mk II D and P39 Airacobra
95%

Flight Model Review

To start, the BF-109 flight models have been drastically improved in terms of its handling, in accordance with historic values.

Update Legacy Artwork

50%

US Airborne Paratroopers

85%

Tank Smoke Rounds

Smoke rounds, White phosphorous
25%

1.36 Release

  1. Redeploying High Command's focus on cultivating great community relations and massive, coordinated battles.
  2. Giving squads greater value, and say in the direction of a Campaign, or battle.
  3. Simplification of the user interface, less clicks, better design and more user friendly.
  4. Restoring rear line re-supply and interdiction operations.

Allied .30 Caliber Light Machine Gun

75%

German Sturmgewehr 44

50%

Allied M1A1 Carbine

50%

Plane Variants

  • Me 109 E-4 Jabo
  • Me 109 G-2/R-1 Jabo
  • US P39D-1
  • French Hurri IIb
  • FW 190 A3
  • US P40F
  • US P39N-5

Integrated Voice Comms

  • Users will be able to communicate directly in-game
  • No additional download or client is planned
  • Our goal is to have 3D positional audio for local communications
  • A radio transmit function will exist (over the net)

64bit Game Application

0%

Ballistics Audit

High Explosive, Kinetic Energy, Small Arms
75%

Tank Variants

  • Close Support
    • Matilda MkII CS
    • Crusader MkII CS
    • Churchill MkIII CS
    • Crusader MkIII CS
    • Churchill MkVII CS
  • Mk VI 15mm Besa
  • Stug H 105
  • Firefly (as pictured from the war below)
  • Achilles
  • Pz III L

Terrain Enhancements

25%

High Command

Both sides, in WWII Online, have player-run groups, known as the High Command (HC), responsible for strategic management of the side's forces. High Command players have their own avatar and when they broadcast on the Ops channel a small "HC" symbol is displayed rather than the American, British, French or German side's symbol. An in-game list of all currently logged in HC players is available. HC players have abilities that are not available to the rest of the playerbase, namely in the placing of Attack Objectives (AOs). When an AO is placed on a town, the other side gets an automatic Defence Objective (DO) on that town allowing all players to know that it is under attack. Ten minutes after an AO is first placed on a town, the town's Depot Office building, City Office building, and Rail Road Office buildings all become capturable. These capturable buildings are collectively known as Capture Points (CPs). Entering the Flag building linked to an Office building (marked with a large flag) will show an attacker how long it will take for the building to become capturable.

Host Squads

How Does it Work?

Squads volunteer to accept a rotation of new incoming users to the game. Host Squads are on a rotating schedule so new players can receive the best support and existing squads are not overloaded with a wave of new players.


Each time a new player signs up to WWII Online, Host Squads auto-recruit these new soldiers to their squad and engage them right as they come through the doors. This direct human interaction leads to HUGE retention opportunities that result into a more populated game world for EVERYONE. 


How Does it Benefit the Game?

It’s a double win, existing squads have the opportunity to grow their squad numbers and build new relationships, while new players receive direct support in their very first experiences in the game. 


The Game's Core is Squads

Most players are in a squad and it provides the basic level foundation of teamwork, friendship and retention of existing and new community members.

Receive Trainer Tools!

All Host Squad representatives receive trainer tools which allow you to be visible when a player types ".tr" This means you can globally contribute to any support needs for new and existing players.

© 1999-2018 Playnet, Inc. All Rights Reserved | Developed by Cornered Rat Software, LLC.
Playnet™, World War II Online™, WWII Online™, Cornered Rat Software™, are trademarks or registered trademarks of Playnet Incorporated.
Other marks used herein are those of their respective owners.
  

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