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  • Game Patches & Updates (149)

    News related to patches and game features in production and slated for an upcoming release.

  • Game Servers (131)

    Updates and news regarding game server operation and maintenance.

  • Development Notes (121)

    Items posted by a Producer related to feature and tech development for the game. Often these items are not yet associated with a scheduled patch or update.

Community Report - 22 November 2017

Campaign 146 came to a close with an Allied victory.  This capped off a three campaign Allied win streak.  After a three day intermission, Campaign 147 began at 6pm server time (US Central time) Saturday, 18 November.

For this campaign, rifle supply has been dropped from 250 to 200 and SMGs have been dropped from 100 to 75.  The supply is being closely monitored and may be adjusted during the campaign.  For this campaign, Free-Play players get to use the Grenadier and Starter Subscribers will get to use the Anti Tank Rifle.

A number of Allied players have gone to "the dark side" for this campaign.  This has resulted in an overwhelming Axis presence in game.  After three days, the Axis was already across the border and into France.  Will the Allies dig in and rally?  Only time will tell. 

Read more ...

Campaign 147 Has Started

Congratulation  to the Allies for winning campaign 146! 

The campaign lasted for 2 weeks it may not have felt like it but it did and we did get to tier 2. 

 

After 3 days of intermission it is time to get back to the WAR!!!!!

 

Read more ...

Game Play, HC, Production, CRS Planning

XOOMCRS is back to the planning table with making big changes to the state of Campaign game play, and the High Command system. In addition we are opening up some new doors relating to content development (production), and some planning for CRS and our future. We're going into some details today about all of these subjects.

Read more ...

Community Report - 7 November 2017

From the Front

In the evening of 2 November 2017, the Allies emerged victorious in Campaign 145 by controlling 95% or more of the cities and towns on the map.  After a very short intermission, Campaign 146 began.  Nothing was changed for the new campaign and action resumed almost immediately.  As of this writing, the Allies have staged a sustained offensive and own the majority of the map, but this one is FAR from over.  Can the Axis forces break their rival's winning streak? 

Read more ...

Player Forums

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Development Announcements
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Upcoming Events Calendar
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Chat
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Forum Types

Where Players can go and get assistance from the Community. Whether they have a PC or Mac issue or even needing help with Discord.

Where Players can get into detailed discussions with the Development Team about bugs that are found within WWII Online.

A place where Free to Play Players can communicate with the community and the Development Team. This forum also serves as a place where announcements from the WWII Online Development team can be made.

This forum allows for Premium Subscribed Players to communicate with the Developement Team behind closed doors. This area is also where each branch (Barracks, Hangar, and Harbor) can congregate.

Allows Squads to have a hosted Squad Forum that they are able to maintain on their own and is meant for only their Squad Members. This forum allows Squads to have Squad Discussions without the need to purchase and run an externally hosted Squad Forum.

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Development Roadmap

1.36 Release

  1. Redeploying High Command's focus on cultivating great community relations and massive, coordinated battles.
  2. Giving squads greater value, and say in the direction of a Campaign, or battle.
  3. Simplification of the user interface, less clicks, better design and more user friendly.
  4. Restoring rear line re-supply and interdiction operations.

Netcode3 for Infantry

100%

Italian Soldiers

  • Italian M1891 Carcano Rifle
  • Italian Berretta 1938/42 submachine gun
  • Italian Berreta Model 1934 Pistol
  • They will use Germany's grenades, binoculars, knife and other equipment

Update Legacy Artwork

50%

US Airborne Paratroopers

75%

Steam Release

It is our goal that by Summer of 2017 WWII Online will be officially on Steam as an "Early Access" game. All of our goals and objectives this year relate to making it onto Steam, it is PRIORITY 1.

Bandwidth Increase

100%

Allied .30 Caliber Light Machine Gun

25%

German Sturmgewehr 44

25%

Allied M1A1 Carbine

25%

Squad Tools

We're giving squads the capability to manage their squads from outside of the game, after all these years.

Integrated Voice Comms

  • Users will be able to communicate directly in-game
  • No additional download or client is planned
  • Our goal is to have 3D positional audio for local communications
  • A radio transmit function will exist (over the net)

Server Capacity Increase

100%

Flight Model Review

To start, the BF-109 flight models have been drastically improved in terms of its handling, in accordance with historic values.

Armor & Ballistics Audit

50%

Re-purposing Existing Aircraft

75%

64bit Game Application

0%

High Command

Both sides, in WWII Online, have player-run groups, known as the High Command (HC), responsible for strategic management of the side's forces. High Command players have their own avatar and when they broadcast on the Ops channel a small "HC" symbol is displayed rather than the American, British, French or German side's symbol. An in-game list of all currently logged in HC players is available. HC players have abilities that are not available to the rest of the playerbase, namely in the placing of Attack Objectives (AOs). When an AO is placed on a town, the other side gets an automatic Defence Objective (DO) on that town allowing all players to know that it is under attack. Ten minutes after an AO is first placed on a town, the town's Depot Office building, City Office building, and Rail Road Office buildings all become capturable. These capturable buildings are collectively known as Capture Points (CPs). Entering the Flag building linked to an Office building (marked with a large flag) will show an attacker how long it will take for the building to become capturable.

Host Squads

How Does it Work?

Squads volunteer to accept a rotation of new incoming users to the game. Host Squads are on a rotating schedule so new players can receive the best support and existing squads are not overloaded with a wave of new players.


Each time a new player signs up to WWII Online, Host Squads auto-recruit these new soldiers to their squad and engage them right as they come through the doors. This direct human interaction leads to HUGE retention opportunities that result into a more populated game world for EVERYONE. 


How Does it Benefit the Game?

It’s a double win, existing squads have the opportunity to grow their squad numbers and build new relationships, while new players receive direct support in their very first experiences in the game. 


The Game's Core is Squads

Most players are in a squad and it provides the basic level foundation of teamwork, friendship and retention of existing and new community members.

Receive Trainer Tools!

All Host Squad representatives receive trainer tools which allow you to be visible when a player types ".tr" This means you can globally contribute to any support needs for new and existing players.

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Playnet™, World War II Online™, WWII Online™, Cornered Rat Software™, are trademarks or registered trademarks of Playnet Incorporated.
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