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  • Game Patches & Updates (178)

    News related to patches and game features in production and slated for an upcoming release.

  • Game Servers (134)

    Updates and news regarding game server operation and maintenance.

  • Development Notes (143)

    Items posted by a Producer related to feature and tech development for the game. Often these items are not yet associated with a scheduled patch or update.

Urban Building 05: Production Update

Mkw

When creating the new set of city buildings I wanted it to have a town square feel. I had a lot of space to build with this block, and I really wanted to take advantage of that. There are various architecture styles from the 1920's - 40's sprinkled throughout the city block. I had a lot of fun concepting and building this set of buildings. Each building has it's own personality and style, and plenty of opportunity for tense battles. I'm excited to get these new city blocks into the players hands so they can experience all the hard work that has gone into them. Screen shots of the standing and damaged state within.

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Campaign 167: Starts 8/7 @ 7PM

OHMSoldiers, Sailors and Airman of WWII Online, prepare for the WORLD @ WAR as Campaign 167 begins tomorrow, Wednesday August 7th 2019 at 7PM Server Time (US Central, GMT -6). We are calling for all of our community to join in on the official WWII Online Discord servers to encourage maximum teamwork and operational execution. Axis CinC: Lafleur, Allied CinC: Augetout. Be sure to check out the new readme (version 1.36.2.0) which was just released on Monday night. Let's remember to maintain a welcoming environment for new users and start building up our squads - turn on those recruiter flags. See you in the field, Salute!

Version 1.36.2.0 Readme

CRS

Coming to WWII Online tonight (at 8PM Server Time) is version 1.36.2.0. This includes a series of bug fixes, updates and new content / features including: Russian language support, AHC rear Garrison management, Panzer IV H, and the new hotkey for accessing your key mapper, "P." IMPORTANT MUST-FOLLOW INSTRUCTION FOR UPDATING: You MUST un-install your current version of the game and download a new full version of the game. There has been some WWIIOL installer changes made which requires this sort of action. Full version change notes contained within the article, please continue reading. FORUM GUIDE / HELP LINK (CLICK HERE)

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Allies win Campaign #166

TMAN

The Allies have won Campaign #166 by capturing 95% of the map.  We will move into intermission later today.  Operation Silent Inferno is delayed start at least 1 hour.  It will take place in intermission mode for a few hours.  Information on the start of #167 will be forthcoming from Ohm.  S! and congrats to the Allies!

Player Forums

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Development Announcements
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Upcoming Events Calendar
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Chat
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Forum Types

Where Players can go and get assistance from the Community. Whether they have a PC or Mac issue or even needing help with Discord.

Where Players can get into detailed discussions with the Development Team about bugs that are found within WWII Online.

A place where Free to Play Players can communicate with the community and the Development Team. This forum also serves as a place where announcements from the WWII Online Development team can be made.

This forum allows for Premium Subscribed Players to communicate with the Developement Team behind closed doors. This area is also where each branch (Barracks, Hangar, and Harbor) can congregate.

Allows Squads to have a hosted Squad Forum that they are able to maintain on their own and is meant for only their Squad Members. This forum allows Squads to have Squad Discussions without the need to purchase and run an externally hosted Squad Forum.

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Development Roadmap

Plane Variants

  • Me 109 G-2/R-1 Jabo
  • US P40F
  • US P39N-5

Career Subscriptions

  • All Infantry
  • All Air Force
  • All Ground Forces

New Bombers

Ju88 A-4

70%

Wellington

0%

HUD Waypoints

Visual Waypoints in your Heads Up Display
0%

1.36 Updates

Simplification of the user interface, less clicks, better design and more user friendly

New Infantry Weapons

Allied .30 Caliber Light Machine Gun

90%

German Sturmgewehr 44

80%

Allied M1A1 Carbine

80%

Connection Issues

Handling poor connections in a more efficient manor
10%

Server Tracked Bombs

5%

Integrated Voice Comms

  • Users will be able to communicate directly in-game
  • No additional download or client is planned
  • Our goal is to have 3D positional audio for local communications
  • A radio transmit function will exist (over the net)

Unit Loadouts

  • Aircraft
  • Tanks
  • Anti-Tank Guns

64bit Game Application

75%

Truck SPAAs

25%

City Blocks

50%

High Command

Both sides, in WWII Online, have player-run groups, known as the High Command (HC), responsible for strategic management of the side's forces. High Command players have their own avatar and when they broadcast on the Ops channel a small "HC" symbol is displayed rather than the American, British, French or German side's symbol. An in-game list of all currently logged in HC players is available. HC players have abilities that are not available to the rest of the playerbase, namely in the placing of Attack Objectives (AOs). When an AO is placed on a town, the other side gets an automatic Defence Objective (DO) on that town allowing all players to know that it is under attack. Ten minutes after an AO is first placed on a town, the town's Depot Office building, City Office building, and Rail Road Office buildings all become capturable. These capturable buildings are collectively known as Capture Points (CPs). Entering the Flag building linked to an Office building (marked with a large flag) will show an attacker how long it will take for the building to become capturable.

Host Squads

How Does it Work?

Squads volunteer to accept a rotation of new incoming users to the game. Host Squads are on a rotating schedule so new players can receive the best support and existing squads are not overloaded with a wave of new players.


Each time a new player signs up to WWII Online, Host Squads auto-recruit these new soldiers to their squad and engage them right as they come through the doors. This direct human interaction leads to HUGE retention opportunities that result into a more populated game world for EVERYONE. 


How Does it Benefit the Game?

It’s a double win, existing squads have the opportunity to grow their squad numbers and build new relationships, while new players receive direct support in their very first experiences in the game. 


The Game's Core is Squads

Most players are in a squad and it provides the basic level foundation of teamwork, friendship and retention of existing and new community members.

Receive Trainer Tools!

All Host Squad representatives receive trainer tools which allow you to be visible when a player types ".tr" This means you can globally contribute to any support needs for new and existing players.

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Playnet™, World War II Online™, WWII Online™, Cornered Rat Software™, are trademarks or registered trademarks of Playnet Incorporated.
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