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  • Game Patches & Updates (181)

    News related to patches and game features in production and slated for an upcoming release.

  • Game Servers (136)

    Updates and news regarding game server operation and maintenance.

  • Development Notes (150)

    Items posted by a Producer related to feature and tech development for the game. Often these items are not yet associated with a scheduled patch or update.

64bit Beta & Release Plan

XOOM

The Development and Quality Assurance teams here at CRS are rapidly closing in on deploying 64-Bit Open Beta. Today we're going outline our general plan and help set expectations for release, but the short version is - we're aiming for the end of next week to start Open Beta. As a reminder, our first goal here is to make the WWII Online application(s) (PC and Mac) 64-bit compatible. This means that all Mac users who have upgraded to the latest OS can return and play WWIIOL, and it will future proof all PC users for the likely requirement of Windows have 64-bit clients. To our Mac users, thanks for your patience ~ we know this took longer than expected.This release will mark one of our most important promised deliveries from one of our funding campaigns. Please continue reading for more details about the Beta and release plans.

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Operation Fury IV 3/8/2020

XOOM

Attention all soldiers! On March 8th 2020 we will be hosting a live server event which is our fourth installment of, “Operation Fury.” Please sign up to which role you’d like to participate in for maximum cohesion. Allied and Axis forces can sign up in the Special Events Forum (here). This will be a CRS led event on both sides happening simultaneously and we expect ferocious fighting. Everyone is welcome to join, invite your squad mates and start signing up right away!

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Stats page is now working!

XOOMCombat Statistics & Reporting is back online now, and you can evaluate your performance in this Campaign. Head over to http://stats.wwiionline.com now! Special thanks to PILOTMC who got database replication working and to SNIPER62 for his ongoing to work to iron out and supply additional methods of stats collection. During our transition from Dallas to Portland this was one item that took a little longer to get back online. Thanks for your patience everyone, STATS ON!

Modular Trench "Mobile Spawn"

XOOMToday we're ecstatic to reveal the first pass of our Modular Trench "Mobile Spawn," which will be deployable by TRUCKS only like all other mobile spawns in WWII Online. We also have a couple of items to cover which include 64-bit open beta reminder, and another survey designed to help us improve connections all around the world with our new ISP. Continue reading this article to see pictures of the new Modular Trench "Mobile Spawn," and those additional items.

Continue to support WWII Online development by subscribing, help us further by becoming a Hero Builder.

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Player Forums

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Development Announcements
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Upcoming Events Calendar
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Chat
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Forum Types

Where Players can go and get assistance from the Community. Whether they have a PC or Mac issue or even needing help with Discord.

Where Players can get into detailed discussions with the Development Team about bugs that are found within WWII Online.

A place where Free to Play Players can communicate with the community and the Development Team. This forum also serves as a place where announcements from the WWII Online Development team can be made.

This forum allows for Premium Subscribed Players to communicate with the Developement Team behind closed doors. This area is also where each branch (Barracks, Hangar, and Harbor) can congregate.

Allows Squads to have a hosted Squad Forum that they are able to maintain on their own and is meant for only their Squad Members. This forum allows Squads to have Squad Discussions without the need to purchase and run an externally hosted Squad Forum.

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Development Roadmap

Plane Variants

  • Me 109 G-2/R-1 Jabo
  • US P40F
  • US P39N-5

Career Subscriptions

  • All Infantry
  • All Air Force
  • All Ground Forces

New Bombers

Ju88 A-4

80%

Wellington

0%

HUD Waypoints

Visual Waypoints in your Heads Up Display
95%

1.36 Updates

Simplification of the user interface, less clicks, better design and more user friendly

New Infantry Weapons

Allied .30 Caliber Light Machine Gun

90%

German Sturmgewehr 44

80%

Allied M1A1 Carbine

80%

Connection Issues

Handling poor connections in a more efficient manor
95%

Server Tracked Bombs

5%

Integrated Voice Comms

  • Users will be able to communicate directly in-game
  • No additional download or client is planned
  • Our goal is to have 3D positional audio for local communications
  • A radio transmit function will exist (over the net)

Unit Loadouts

  • Aircraft
  • Tanks
  • Anti-Tank Guns

64bit Game Application

95%

Truck SPAAs

25%

City Blocks

80%

High Command

Both sides, in WWII Online, have player-run groups, known as the High Command (HC), responsible for strategic management of the side's forces. High Command players have their own avatar and when they broadcast on the Ops channel a small "HC" symbol is displayed rather than the American, British, French or German side's symbol. An in-game list of all currently logged in HC players is available. HC players have abilities that are not available to the rest of the playerbase, namely in the placing of Attack Objectives (AOs). When an AO is placed on a town, the other side gets an automatic Defence Objective (DO) on that town allowing all players to know that it is under attack. Ten minutes after an AO is first placed on a town, the town's Depot Office building, City Office building, and Rail Road Office buildings all become capturable. These capturable buildings are collectively known as Capture Points (CPs). Entering the Flag building linked to an Office building (marked with a large flag) will show an attacker how long it will take for the building to become capturable.

Host Squads

How Does it Work?

Squads volunteer to accept a rotation of new incoming users to the game. Host Squads are on a rotating schedule so new players can receive the best support and existing squads are not overloaded with a wave of new players.


Each time a new player signs up to WWII Online, Host Squads auto-recruit these new soldiers to their squad and engage them right as they come through the doors. This direct human interaction leads to HUGE retention opportunities that result into a more populated game world for EVERYONE. 


How Does it Benefit the Game?

It’s a double win, existing squads have the opportunity to grow their squad numbers and build new relationships, while new players receive direct support in their very first experiences in the game. 


The Game's Core is Squads

Most players are in a squad and it provides the basic level foundation of teamwork, friendship and retention of existing and new community members.

Receive Trainer Tools!

All Host Squad representatives receive trainer tools which allow you to be visible when a player types ".tr" This means you can globally contribute to any support needs for new and existing players.

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Playnet™, World War II Online™, WWII Online™, Cornered Rat Software™, are trademarks or registered trademarks of Playnet Incorporated.
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