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  • Game Patches & Updates (181)

    News related to patches and game features in production and slated for an upcoming release.

  • Game Servers (135)

    Updates and news regarding game server operation and maintenance.

  • Development Notes (144)

    Items posted by a Producer related to feature and tech development for the game. Often these items are not yet associated with a scheduled patch or update.

Verdun 2.0 - Enhanced Environment


Not long ago XOOM asked the Production team to take in players feedback about key towns where a difference could be made by changing the environment. Today I'd like to share the work that has gone into Verdun, a key strategic point in the south. Everyone has a war story from fighting in Verdun in WWIIOL, and we're pretty sure these changes coming are going to take that further. Continue reading to not only read some of the changes, but see them in their current status as we're developing and preparing to roll them into the game. In a word, the changes are going to be, "Big." Please leave your feedback, we'd love to hear what you think.

Read more ...

Hotfix Readme


This patch corrects a few errors that were noticed after the recent update. We'll be releasing this patch today, November 8th 2019, and there will be a short downtime to achieve this.

Bug Fixes

  • The Steam Mac client wasn't being properly uploaded 
  • The CFML (keymapper) folder was only being created for new installs with the Organic PC client 
  • The Mini-Map on the Mac wasn't showing properly 
  • The issue that caused some infantry to not make sounds while rotating has been fixed 

S! Cornered Rat Software

Return of Free Play Access


At my direction, our team at CRS has restored perpetual Free Play to WWII Online, effective immediately. I'd like to go into detail as to the available access Free Players will receive, discuss the big picture of Free Players and how they will be integral to the WWII Online experience, and share some insights and reflections that I have had reviewing recent decision making. If you've created a Free Play account now - or in the past, it should now be active and available for you to play. Continue reading for the details on this significant announcement.

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Version 1.36.3 (Readme)


Several refinements to improve the player experience have been made, such as Netcode 3 networking improvements, along with better player ping information displayed, faster and easier mission creations and multi-crew is 100% back to normal so you can crew with confidence. The Char tank positions also have some updates, and the HC Officer class has some adjustments to the available player placed objects (PPOs) that it can deploy. Keep reading as there's plenty more inside to show active WWII Online development continues!

Read more ...

Player Forums

Development Announcements
Upcoming Events Calendar

Forum Types

Where Players can go and get assistance from the Community. Whether they have a PC or Mac issue or even needing help with Discord.

Where Players can get into detailed discussions with the Development Team about bugs that are found within WWII Online.

A place where Free to Play Players can communicate with the community and the Development Team. This forum also serves as a place where announcements from the WWII Online Development team can be made.

This forum allows for Premium Subscribed Players to communicate with the Developement Team behind closed doors. This area is also where each branch (Barracks, Hangar, and Harbor) can congregate.

Allows Squads to have a hosted Squad Forum that they are able to maintain on their own and is meant for only their Squad Members. This forum allows Squads to have Squad Discussions without the need to purchase and run an externally hosted Squad Forum.

Total Members
Total Topics
Total Posts

Development Roadmap

Plane Variants

  • Me 109 G-2/R-1 Jabo
  • US P40F
  • US P39N-5

Career Subscriptions

  • All Infantry
  • All Air Force
  • All Ground Forces

New Bombers

Ju88 A-4




HUD Waypoints

Visual Waypoints in your Heads Up Display

1.36 Updates

Simplification of the user interface, less clicks, better design and more user friendly

New Infantry Weapons

Allied .30 Caliber Light Machine Gun


German Sturmgewehr 44


Allied M1A1 Carbine


Connection Issues

Handling poor connections in a more efficient manor

Server Tracked Bombs


Integrated Voice Comms

  • Users will be able to communicate directly in-game
  • No additional download or client is planned
  • Our goal is to have 3D positional audio for local communications
  • A radio transmit function will exist (over the net)

Unit Loadouts

  • Aircraft
  • Tanks
  • Anti-Tank Guns

64bit Game Application


Truck SPAAs


City Blocks


High Command

Both sides, in WWII Online, have player-run groups, known as the High Command (HC), responsible for strategic management of the side's forces. High Command players have their own avatar and when they broadcast on the Ops channel a small "HC" symbol is displayed rather than the American, British, French or German side's symbol. An in-game list of all currently logged in HC players is available. HC players have abilities that are not available to the rest of the playerbase, namely in the placing of Attack Objectives (AOs). When an AO is placed on a town, the other side gets an automatic Defence Objective (DO) on that town allowing all players to know that it is under attack. Ten minutes after an AO is first placed on a town, the town's Depot Office building, City Office building, and Rail Road Office buildings all become capturable. These capturable buildings are collectively known as Capture Points (CPs). Entering the Flag building linked to an Office building (marked with a large flag) will show an attacker how long it will take for the building to become capturable.

Host Squads

How Does it Work?

Squads volunteer to accept a rotation of new incoming users to the game. Host Squads are on a rotating schedule so new players can receive the best support and existing squads are not overloaded with a wave of new players.

Each time a new player signs up to WWII Online, Host Squads auto-recruit these new soldiers to their squad and engage them right as they come through the doors. This direct human interaction leads to HUGE retention opportunities that result into a more populated game world for EVERYONE. 

How Does it Benefit the Game?

It’s a double win, existing squads have the opportunity to grow their squad numbers and build new relationships, while new players receive direct support in their very first experiences in the game. 

The Game's Core is Squads

Most players are in a squad and it provides the basic level foundation of teamwork, friendship and retention of existing and new community members.

Receive Trainer Tools!

All Host Squad representatives receive trainer tools which allow you to be visible when a player types ".tr" This means you can globally contribute to any support needs for new and existing players.

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Playnet™, World War II Online™, WWII Online™, Cornered Rat Software™, are trademarks or registered trademarks of Playnet Incorporated.
Other marks used herein are those of their respective owners.

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