Community & News

Latest News

Article Categories

  • Game Patches & Updates (169)

    News related to patches and game features in production and slated for an upcoming release.

  • Game Servers (134)

    Updates and news regarding game server operation and maintenance.

  • Development Notes (140)

    Items posted by a Producer related to feature and tech development for the game. Often these items are not yet associated with a scheduled patch or update.

1.36 Briefing / Manual (MUST READ)

XOOM

Lots of vital information here as we prepare to get into Closed / Open Beta, and the eventual release of 1.36 (Hybrid Supply). Every player needs to read this, save it, ask questions and prepare for what's coming. This is the low down of all important information and will be updated to answer any important questions that we may have missed. 1.36 Hybrid Supply discussion should take place in the forums (here).

Read more ...

OPS channel for side organization

XOOM

Today we've returned the OPS or Operations channel as our primary way of communicating missions and directing fellow players to battle. Everyone's default F5 channel has been made to OPS. If you prefer to relocate that channel to a different selection, do so, but you'll want to keep that channel tuned going forward. Side channel has been replaced with ORIGIN chat (anyone coming from the same town regardless of mission or target), and may be retuned (if you want), but new players will not have it tuned by default. OPS is intended to be a focused communication channel to aggregate players throughout the game world for missions. Effective today it is now the standard and should always be tuned.

Version 1.35.18 Readme

This Wednesday (3/20/19) we'll be releasing version 1.35.18. It includes big changes to player placed objects, such as placing mobile spawn objects closer to enemy facilities along with faster cool down timers so you can deploy more objects to change the game environment for all those around you. It also adds the recently discussed Lightmachine Gun changes (no reloading or shooting while on the move). We also have some bug fixes and a couple of small additions. This is the last patch before 1.36, which is expected to go into CLOSED BETA at the end of this Month. Please review this readme carefully, and join our 1.36 (Hybrid Supply) forum discussions

Read more ...

Sunday Operation (All Access) and CinC Commentary

XOOM

This Sunday (3/17/19) we have an important "all access" event (Operation: Spring Awakening) for anyone who's on the server. Simply show up and you'll be able to use all weapons available in WWII Online (includes Steam users as well). We're requesting maximum participation and upwards to 4 hours of your dedicated time so it can be one of those memorable events for the game. Please continue reading for those details along with information from our Side Commanders (Allied: Bondpaul | Axis: Lafleur). Patch notice: This coming week we'll provide a Readme on version 1.35.18 which will be released prior to 1.36.

Read more ...

Player Forums

01
Development Announcements
02
Upcoming Events Calendar
03
Chat
ips_logo_small.png

Forum Types

Where Players can go and get assistance from the Community. Whether they have a PC or Mac issue or even needing help with Discord.

Where Players can get into detailed discussions with the Development Team about bugs that are found within WWII Online.

A place where Free to Play Players can communicate with the community and the Development Team. This forum also serves as a place where announcements from the WWII Online Development team can be made.

This forum allows for Premium Subscribed Players to communicate with the Developement Team behind closed doors. This area is also where each branch (Barracks, Hangar, and Harbor) can congregate.

Allows Squads to have a hosted Squad Forum that they are able to maintain on their own and is meant for only their Squad Members. This forum allows Squads to have Squad Discussions without the need to purchase and run an externally hosted Squad Forum.

0
Total Members
0
Total Topics
0
Total Posts

Development Roadmap

Italian Soldiers

  • Italian M1891 Carcano Rifle
  • Italian Berretta 1938/42 submachine gun
  • They will use Germany's grenades, binoculars, knife and other equipment

Tank Busters

Stuka G2, Hurricane Mk II D and P39 Airacobra
100%

Flight Model Review

To start, the BF-109 flight models have been drastically improved in terms of its handling, in accordance with historic values.

Update Legacy Artwork

65%

US Airborne Paratroopers

100%

Tank Smoke Rounds

Smoke rounds, White phosphorous
100%

1.36 Release

  1. Redeploying High Command's focus on cultivating great community relations and massive, coordinated battles.
  2. Giving squads greater value, and say in the direction of a Campaign, or battle.
  3. Simplification of the user interface, less clicks, better design and more user friendly.
  4. Restoring rear line re-supply and interdiction operations.

Allied .30 Caliber Light Machine Gun

85%

German Sturmgewehr 44

85%

Allied M1A1 Carbine

95%

Plane Variants

  • Me 109 E-4 Jabo
  • Me 109 G-2/R-1 Jabo
  • US P39D-1
  • French Hurri IIb
  • FW 190 A3
  • US P40F
  • US P39N-5

Integrated Voice Comms

  • Users will be able to communicate directly in-game
  • No additional download or client is planned
  • Our goal is to have 3D positional audio for local communications
  • A radio transmit function will exist (over the net)

64bit Game Application

70%

Ballistics Audit

High Explosive, Kinetic Energy, Small Arms
95%

Tank Variants

  • Close Support
    • Matilda MkII CS
    • Crusader MkII CS
    • Churchill MkIII CS
    • Crusader MkIII CS
    • Churchill MkVII CS
  • Mk VI 15mm Besa
  • Stug H 105
  • Firefly (as pictured from the war below)
  • Achilles
  • Pz III L

Terrain Enhancements

100%

High Command

Both sides, in WWII Online, have player-run groups, known as the High Command (HC), responsible for strategic management of the side's forces. High Command players have their own avatar and when they broadcast on the Ops channel a small "HC" symbol is displayed rather than the American, British, French or German side's symbol. An in-game list of all currently logged in HC players is available. HC players have abilities that are not available to the rest of the playerbase, namely in the placing of Attack Objectives (AOs). When an AO is placed on a town, the other side gets an automatic Defence Objective (DO) on that town allowing all players to know that it is under attack. Ten minutes after an AO is first placed on a town, the town's Depot Office building, City Office building, and Rail Road Office buildings all become capturable. These capturable buildings are collectively known as Capture Points (CPs). Entering the Flag building linked to an Office building (marked with a large flag) will show an attacker how long it will take for the building to become capturable.

Host Squads

How Does it Work?

Squads volunteer to accept a rotation of new incoming users to the game. Host Squads are on a rotating schedule so new players can receive the best support and existing squads are not overloaded with a wave of new players.


Each time a new player signs up to WWII Online, Host Squads auto-recruit these new soldiers to their squad and engage them right as they come through the doors. This direct human interaction leads to HUGE retention opportunities that result into a more populated game world for EVERYONE. 


How Does it Benefit the Game?

It’s a double win, existing squads have the opportunity to grow their squad numbers and build new relationships, while new players receive direct support in their very first experiences in the game. 


The Game's Core is Squads

Most players are in a squad and it provides the basic level foundation of teamwork, friendship and retention of existing and new community members.

Receive Trainer Tools!

All Host Squad representatives receive trainer tools which allow you to be visible when a player types ".tr" This means you can globally contribute to any support needs for new and existing players.

© 1999-2019 Playnet, Inc. All Rights Reserved | Developed by Cornered Rat Software, LLC.
Playnet™, World War II Online™, WWII Online™, Cornered Rat Software™, are trademarks or registered trademarks of Playnet Incorporated.
Other marks used herein are those of their respective owners.
  

Site Search