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  • Game Patches & Updates (181)

    News related to patches and game features in production and slated for an upcoming release.

  • Game Servers (136)

    Updates and news regarding game server operation and maintenance.

  • Development Notes (148)

    Items posted by a Producer related to feature and tech development for the game. Often these items are not yet associated with a scheduled patch or update.

64-Bit Client Nearing BETA

XOOMOne of the great objectives CRS has had for sometime now is releasing the 64-Bit version of our World War II Online client, and I am pleased to report that our team is putting the final pieces together for an Open BETA which will act as the precursor to the official release. Since our original release WWIIOL has always been a 32-bit client and this marks a massive technological door opening. Please continue reading to learn about 64-Bit, Open BETA and how you can help, and what WWIIOL will be gaining by this. You can help accelerate development like this by subscribing and becoming a Hero Builder.

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Allies win Campaign 170 & Intermission Plan

XOOMCongratulations to the Allied forces for winning Campaign 170! After 52 days of hardcore fighting by German forces (including pressing the lines back a bit west), the Allies finally cut off many towns and pressed into several key factory towns inevitably leading to the defeat of the Axis. 

This intermission plan will include nimble equipment availability to re-create that old school WWII Online feel. For many players, this may be your first time experiencing this and it will require immense teamwork to bring supply and troops forward. Player Placed Objects will be put to the test for forward fortifications and barriers like we have not yet seen before. Please continue reading for more information on supply availability.

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Operation "Iron Justice" special event on Sunday the 19th

Join Operation "Iron Justice" this Sunday, January 19th starting at 9:00 AM server time or 12:00 EST or 5:00 PM GMT.  Iron Justice is an armor focused special event led by the high commands of both sides.  All tank classes will be open to all players.  We hope you will take this opportunity to try multi-crewing with a buddy or teach a new player how to effectively tank in WWII Online!

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Engineer vs Combat Engineer

XOOMContinuing with last week's discussion (which featured the Modular PPO Trench System), I'd like to put some direct focus on the upcoming Combat Engineer class and what to expect. Today we're going to break down the load outs of both the Engineer and Combat Engineer, and the strategy as to why we're splitting them into two classes. We also have a short mention today of some high priority items that are in progress, like the 64-bit client, packet transmissions and of course what new fixes we've employed to smooth out our new billing system.

Help us continue game development and subscribe at

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Player Forums

Development Announcements
Upcoming Events Calendar

Forum Types

Where Players can go and get assistance from the Community. Whether they have a PC or Mac issue or even needing help with Discord.

Where Players can get into detailed discussions with the Development Team about bugs that are found within WWII Online.

A place where Free to Play Players can communicate with the community and the Development Team. This forum also serves as a place where announcements from the WWII Online Development team can be made.

This forum allows for Premium Subscribed Players to communicate with the Developement Team behind closed doors. This area is also where each branch (Barracks, Hangar, and Harbor) can congregate.

Allows Squads to have a hosted Squad Forum that they are able to maintain on their own and is meant for only their Squad Members. This forum allows Squads to have Squad Discussions without the need to purchase and run an externally hosted Squad Forum.

Total Members
Total Topics
Total Posts

Development Roadmap

Plane Variants

  • Me 109 G-2/R-1 Jabo
  • US P40F
  • US P39N-5

Career Subscriptions

  • All Infantry
  • All Air Force
  • All Ground Forces

New Bombers

Ju88 A-4




HUD Waypoints

Visual Waypoints in your Heads Up Display

1.36 Updates

Simplification of the user interface, less clicks, better design and more user friendly

New Infantry Weapons

Allied .30 Caliber Light Machine Gun


German Sturmgewehr 44


Allied M1A1 Carbine


Connection Issues

Handling poor connections in a more efficient manor

Server Tracked Bombs


Integrated Voice Comms

  • Users will be able to communicate directly in-game
  • No additional download or client is planned
  • Our goal is to have 3D positional audio for local communications
  • A radio transmit function will exist (over the net)

Unit Loadouts

  • Aircraft
  • Tanks
  • Anti-Tank Guns

64bit Game Application


Truck SPAAs


City Blocks


High Command

Both sides, in WWII Online, have player-run groups, known as the High Command (HC), responsible for strategic management of the side's forces. High Command players have their own avatar and when they broadcast on the Ops channel a small "HC" symbol is displayed rather than the American, British, French or German side's symbol. An in-game list of all currently logged in HC players is available. HC players have abilities that are not available to the rest of the playerbase, namely in the placing of Attack Objectives (AOs). When an AO is placed on a town, the other side gets an automatic Defence Objective (DO) on that town allowing all players to know that it is under attack. Ten minutes after an AO is first placed on a town, the town's Depot Office building, City Office building, and Rail Road Office buildings all become capturable. These capturable buildings are collectively known as Capture Points (CPs). Entering the Flag building linked to an Office building (marked with a large flag) will show an attacker how long it will take for the building to become capturable.

Host Squads

How Does it Work?

Squads volunteer to accept a rotation of new incoming users to the game. Host Squads are on a rotating schedule so new players can receive the best support and existing squads are not overloaded with a wave of new players.

Each time a new player signs up to WWII Online, Host Squads auto-recruit these new soldiers to their squad and engage them right as they come through the doors. This direct human interaction leads to HUGE retention opportunities that result into a more populated game world for EVERYONE. 

How Does it Benefit the Game?

It’s a double win, existing squads have the opportunity to grow their squad numbers and build new relationships, while new players receive direct support in their very first experiences in the game. 

The Game's Core is Squads

Most players are in a squad and it provides the basic level foundation of teamwork, friendship and retention of existing and new community members.

Receive Trainer Tools!

All Host Squad representatives receive trainer tools which allow you to be visible when a player types ".tr" This means you can globally contribute to any support needs for new and existing players.

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Playnet™, World War II Online™, WWII Online™, Cornered Rat Software™, are trademarks or registered trademarks of Playnet Incorporated.
Other marks used herein are those of their respective owners.

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