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  • Game Patches & Updates (164)

    News related to patches and game features in production and slated for an upcoming release.

  • Game Servers (134)

    Updates and news regarding game server operation and maintenance.

  • Development Notes (138)

    Items posted by a Producer related to feature and tech development for the game. Often these items are not yet associated with a scheduled patch or update.

Welcome to the hardest Campaign yet (159)

Bmbm

Spawn lists are now balanced against equal budgets per tier, and apportioned according to TO&E (Table of Organisation and Equipment) in roughly historical ratios. The numbers have been adjusted for gameplay and equality in some respects, such as for engineers and sappers. Numbers are ballpark equal in terms of bayonets/dismounted infantry and also pretty much equal in terms of aircraft and naval platforms - reflective of a well-oiled deep supply chain. Join the forum discussion (here). CAMPAIGN 159 STARTS TONIGHT (Jan. 14)  BETWEEN 7-9PM SERVER TIME!

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Upcoming Patches and Side CinC Commentary

XOOM

Happy Friday WWII Onliner’s! Today we’ll be discussing an upcoming patch that will fix some issues (DLL, High DPI, Clipping Issues, Vehicle Fixes, etc), and we’ll also cover (very briefly) the patch plan(s) currently on the list. You’ll also be hearing from the Axis and Allied Commander in Chief with the latest news from your side. Let’s jump right into it!

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On the Road Again...

2019 is starting off with a "BANG" as  players abuse(?) the new Christmas Toys! The snow has melted and CRS has hit the roads by adding new towns - thanks to Merlin51. Who knew he worked in the construction industry, right??? Also in this report, a quick synopsis from XOOM's New Year Report, Campaign #159 reports, and a Squad highlight! 

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Review of WWIIOL in 2018

XOOM

Today is the last day of the year 2018, and I wanted for all of us to take a moment and reflect on what we have accomplished. There have been some major milestones, several roadmap deliveries, increased productivity and understanding of systems and code, and new roads paved for us to make 2019 another year of tremendous progress. Please join me in this review and let us not forget how much ground has been gained. Do note, a Roadmap outlining 2019’s objectives will be a separate article, but I’ll quickly cover what we are working on at this moment. May you have a very Happy New Year, S!

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Player Forums

01
Development Announcements
02
Upcoming Events Calendar
03
Chat
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Forum Types

Where Players can go and get assistance from the Community. Whether they have a PC or Mac issue or even needing help with Discord.

Where Players can get into detailed discussions with the Development Team about bugs that are found within WWII Online.

A place where Free to Play Players can communicate with the community and the Development Team. This forum also serves as a place where announcements from the WWII Online Development team can be made.

This forum allows for Premium Subscribed Players to communicate with the Developement Team behind closed doors. This area is also where each branch (Barracks, Hangar, and Harbor) can congregate.

Allows Squads to have a hosted Squad Forum that they are able to maintain on their own and is meant for only their Squad Members. This forum allows Squads to have Squad Discussions without the need to purchase and run an externally hosted Squad Forum.

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Development Roadmap

Italian Soldiers

  • Italian M1891 Carcano Rifle
  • Italian Berretta 1938/42 submachine gun
  • They will use Germany's grenades, binoculars, knife and other equipment

Tank Busters

Stuka G2, Hurricane Mk II D and P39 Airacobra
100%

Flight Model Review

To start, the BF-109 flight models have been drastically improved in terms of its handling, in accordance with historic values.

Update Legacy Artwork

60%

US Airborne Paratroopers

100%

Tank Smoke Rounds

Smoke rounds, White phosphorous
100%

1.36 Release

  1. Redeploying High Command's focus on cultivating great community relations and massive, coordinated battles.
  2. Giving squads greater value, and say in the direction of a Campaign, or battle.
  3. Simplification of the user interface, less clicks, better design and more user friendly.
  4. Restoring rear line re-supply and interdiction operations.

Allied .30 Caliber Light Machine Gun

75%

German Sturmgewehr 44

75%

Allied M1A1 Carbine

95%

Plane Variants

  • Me 109 E-4 Jabo
  • Me 109 G-2/R-1 Jabo
  • US P39D-1
  • French Hurri IIb
  • FW 190 A3
  • US P40F
  • US P39N-5

Integrated Voice Comms

  • Users will be able to communicate directly in-game
  • No additional download or client is planned
  • Our goal is to have 3D positional audio for local communications
  • A radio transmit function will exist (over the net)

64bit Game Application

60%

Ballistics Audit

High Explosive, Kinetic Energy, Small Arms
95%

Tank Variants

  • Close Support
    • Matilda MkII CS
    • Crusader MkII CS
    • Churchill MkIII CS
    • Crusader MkIII CS
    • Churchill MkVII CS
  • Mk VI 15mm Besa
  • Stug H 105
  • Firefly (as pictured from the war below)
  • Achilles
  • Pz III L

Terrain Enhancements

90%

High Command

Both sides, in WWII Online, have player-run groups, known as the High Command (HC), responsible for strategic management of the side's forces. High Command players have their own avatar and when they broadcast on the Ops channel a small "HC" symbol is displayed rather than the American, British, French or German side's symbol. An in-game list of all currently logged in HC players is available. HC players have abilities that are not available to the rest of the playerbase, namely in the placing of Attack Objectives (AOs). When an AO is placed on a town, the other side gets an automatic Defence Objective (DO) on that town allowing all players to know that it is under attack. Ten minutes after an AO is first placed on a town, the town's Depot Office building, City Office building, and Rail Road Office buildings all become capturable. These capturable buildings are collectively known as Capture Points (CPs). Entering the Flag building linked to an Office building (marked with a large flag) will show an attacker how long it will take for the building to become capturable.

Host Squads

How Does it Work?

Squads volunteer to accept a rotation of new incoming users to the game. Host Squads are on a rotating schedule so new players can receive the best support and existing squads are not overloaded with a wave of new players.


Each time a new player signs up to WWII Online, Host Squads auto-recruit these new soldiers to their squad and engage them right as they come through the doors. This direct human interaction leads to HUGE retention opportunities that result into a more populated game world for EVERYONE. 


How Does it Benefit the Game?

It’s a double win, existing squads have the opportunity to grow their squad numbers and build new relationships, while new players receive direct support in their very first experiences in the game. 


The Game's Core is Squads

Most players are in a squad and it provides the basic level foundation of teamwork, friendship and retention of existing and new community members.

Receive Trainer Tools!

All Host Squad representatives receive trainer tools which allow you to be visible when a player types ".tr" This means you can globally contribute to any support needs for new and existing players.

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Playnet™, World War II Online™, WWII Online™, Cornered Rat Software™, are trademarks or registered trademarks of Playnet Incorporated.
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